SHIP vs. RelationDance Table
(from chapter 3 of RelationDancing: Consciously Creating What You Really Want in Your Relating. for more info, go here.)
As we learn to recognize the conventional mindset, we will
come to understand why we may have felt frustrated with it, and why we have
tried to change it such that it better fit our needs. Most importantly, we will learn how to design new forms, new
RelationDances, new Games that resolve these frustrations and give us more
of what we really want from our relating.
As an overview, review, and preview, I present a table that
describes the 10 major differences (with subsections) between a SHIP and a
RelationDance/Game. This is designed
to be a reminder and stimulus to remember the various ideas described in this
book. You may find it helpful
to refer back to this table after each chapter to solidify your increased
understanding of the “big picture.” This will make it easier to incorporate
the ideas you find helpful into your unconscious repertoire and create greater
satisfaction and fulfillment in your choices.
Table
A: relationSHIP vs. RelationDance/Game
| relationSHIP |
RelationDance/Game |
|
The One RIGHT
way MMKES |
Infinite
ways (limited only by our creativity and integrity) |
|
Looks like
MMKES = good. Deviates from MMKES = bad, deviant
|
The
Form that relating takes is unimportant, mutual fulfillment of players
is all important. |
|
It is consistent
with dominant, conventional culture |
It
is “outside the box, unconventional, new and novel |
|
Fixed/Rigid, By the book |
Undetermined/Flexible,
Creative |
|
If one of us is right, the
other must be wrong, right/wrong |
Each
of us has the right to want what we want, right/right |
|
Unconscious
and Implicit Expectations |
Conscious
and Explicit Rules |
|
Unconscious issues are difficult
if not irresolvable |
Conscious
issues are manageable and easier to resolve |
|
The values the participants
are seeking are assumed |
The
values are explicit, negotiated, and agreed upon |
|
Chance
/Inherited/Hand me down |
Choice/Designed/Invented |
|
What it “should” look like
is Pre-scripted and Prescriptive |
The
form and values that are pursued are co-created by the players |
|
Play out known Roles, fulfill
cultural expectations, Dramatic |
Play
by Rules, Adventure and Discovery, Improvisational |
|
One size fits all, Off the shelf |
Custom
tailored, Made to order, Built to Fit. |
|
Adapt Self into
SHIP |
Design
Dance around Self |
|
Square Peg into a Round
Hole, Old bottle, new wine |
New
container to provide support for “new” man and woman |
|
Replicates culture through
Self, Culture shapes self |
Self
expresses itself through relating, creates new culture |
|
Shoe doesn’t fit, blame
foot |
Shoe
doesn’t fit, get new shoes |
|
Conservative/Predictability/Stability
valued |
Creativity/Authenticity/Passion
valued |
|
Repetition/Replication
valued |
Dynamic/flexible
valued |
|
fidelity to conventional
roles is good, deviation from it is bad |
Trusting
and Expressing our Truth is good, Selling out our Truth for convention
is bad |
|
Avoid danger, Don’t rock
the boat, Don’t “upset the SHIP” |
Experiment,
Explore, Test the waters |
|
Works best with people who
are satisfied to conform to expectations |
Works
best with creative people who are curious about what is possible |
|
WE
before YOU before I |
I
before YOU before WE |
|
Obligation, Duty, Expectation,
Should, Need |
Freedom,
Choice, Self-fulness, Can, Want |
|
Lose/lose, Lose/Win, or
Win/Lose |
Win-win
or no deal |
|
Self sacrifice |
Self
respect, Self expression, Honoring the Self |
|
White lies, “saving other” |
Authenticity,
Bring Reality to the Danc |
|
Dependence,
Co-dependence, Counter-dependence |
Independence,
Interdependence |
|
Problems
are the Problem |
Problems
are the Solution |
|
Conflicts
and Upset feelings are Problems/Threats |
Conflicts and Upset feelings are Opportunities to develop
Self and/or the RelationDance/Game |
|
Disagreements and conflicts
lead to victim/righteousness and resentment |
Disagreements
and conflicts lead to the culpability process; improve quality of play,
or fit of rules |
|
“Different” is bad/wrong/weird |
“Different”
is opportunity to grow/learn/explore new and next |
|
Dropped
context / In a trance |
Kept
context / Trance-end-dance |
|
Form creates Expectations
creates what we “should” value |
Person’s
values creates Rules; Form is built around Rules. |
|
Approach SHIP with deadly
Seriousness / Grave |
Treat
Dance/Game with Appropriate Importance / Sportspersonship |
|
Should already know how
to do it right |
Constantly
learning/experimenting on how play more beautifully |
|
Destination
focused, Success |
Quality
of experience focused, Happiness |
|
Focus on external form (future),
Try to make form look like the ideal, best possible, perfect |
Focus
on Internal values (present) / Increase valuable experiences, best available,
beautiful |
|
Pursuit of happiness, Relationship |
Happiness
in the pursuit, Relating |
|
Become complete through
relationship, End |
Start
complete, Beginning, Celebration of Self |
|
Success measured through
Longevity, fidelity to MMKES |
Success
measured through amount of passion, love, joy and intimacy |